Looking at the documentary "Paul is Dead: Folklore 101" i notice a few things that differ from alot of documentaries these days. Most documentaries feature talking heads to present the story or arguement, however in this documentary a voice over was used. The docuemtary uses video footage, sounds clips, text on the screen and pictures to explain the story.
This type of documentary is effective because it sticks to the point and keeps your attention by offering a range of different media inside the documentary, in apposed to just having someone standing on screen talking all the way through.
I also noticed that when the voice over is talking, the documentary is showing significant pictures or clips which relate to what he is saying. This is a good aspect of this documentary as it keeps the viewers attention and is also a good way to allow the viewer to gain a better understanding of what the voice over is talking about.
Monday, 5 October 2009
Thursday, 1 October 2009
My investigation.
It has been a while since i have updated my blogger on my finalised ideas for my investigation, so i thought i would just give it an update.
My finalised project in which i am studying into at this moment is: An investigation into the representations of consumers of virtual world computer games in print media and film.
This idea has been developed and tweeked for a while now, however it was finalised a couple of weeks back that i would be studying into the representations of consumers of virtual worlds or RPG's, so i now have come to a decision on my question.
I am currently looking into news articles from newspapers such as "the guardian" for articles regagrding virtual worlds. Also i have found a few articles on the internet regarding the subject matter.
I have produced a successful questionnaire and focus group that have both already been exectued well, however i have produced yet another questionnaire and i do need to produce another focus group aswell to this time be aimed souly at people who consume video games or subscribe to virtual worlds.
My finalised project in which i am studying into at this moment is: An investigation into the representations of consumers of virtual world computer games in print media and film.
This idea has been developed and tweeked for a while now, however it was finalised a couple of weeks back that i would be studying into the representations of consumers of virtual worlds or RPG's, so i now have come to a decision on my question.
I am currently looking into news articles from newspapers such as "the guardian" for articles regagrding virtual worlds. Also i have found a few articles on the internet regarding the subject matter.
I have produced a successful questionnaire and focus group that have both already been exectued well, however i have produced yet another questionnaire and i do need to produce another focus group aswell to this time be aimed souly at people who consume video games or subscribe to virtual worlds.
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